![]() The starting index is currently set to always being at 400. Once happy with all your sprite definitions choosing to copy or save the file will then let you copy and or paste the text into an exsisting gani. This will merge them into a single sprite for the final output. It works primarly when that sprite is identified and eventually intersects another sprites selection. This can be helpful when sprites have spaces and you want to try and include them. Increasing the precision will adjust the min-max for a sprite size. It's not perfect but a step up so work with me a little here, thanks. The main goal being to reduce as much time that would be spent selecting sprites manually. Upon success it will then begin identifying the sprites as best as possible. Quick Sprites can also further optimize the resulting image, saving extra bandwidth. Since the browser must to decompress the image in order to use it, the smaller its area, the less memory it’ll need. Looking to implement an automatic function for this but it might be a while before it happens.ĭragging and dropping anywhere on the application will attempt to load the image. Quick Sprites automatically packs your images so that the resulting sprite sheet uses the smallest possible area. In some cases adjusting the blacks to a bright color like red or green can help with identifying sprites. Keep a transparent background and avoid shades of black & true black (#000000) as much as possible. UsageĨ-Bit images are the best way to go. Zooming is done via the mouse wheel & Panning is done via holding right click and moving the mouse. Increasing this will in some cases remove smaller sprites but merge others that would normally overlap.Ĭopies the output to your clipboard for direct pasting rather than file saving.ĭisplays the detected sprites with highlighted rectangles. Quick sprites update#Left Clicking any of these will remove them from the final output and update in the Pan & Zoom Preview.Īdjust how big or small you want the max sprite to be. It’s as easy as importing the two images in the proper size (the Retina one should be 2x on each dimension) and ticking a checkbox. Version 1.9 enables you to create sprite sheets with different versions of the same sprite: one for normal users and one that will be seen only on Retina displays. These correspond the Pan & Zoom Preview rectangles. A new release of Quick Sprites is being published on the Mac App Storeand will be shortly available for everyone. Clicking this will unload the file and reset the views.ĭisplays the individual sprites that have been detected by the SpriteCutter. Application Breakdownĭisplays the currently loaded file. Although not exactly the same it helps cut down on the time that would have been spent selecting sprites. Quick sprites Offline#This brings the online editor sprite selector to the offline editor in a way. Specifically for those still fond of the offline editor GraalShop.exe. QuickSprite is a tool designed for Graal. ![]()
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